Ravengard playtest 3 Guide: Dates, Dungeon and Crafting
Ravengard playtest 3 runs from October 30 to November 2. Players can explore the Outer Ruins dungeon, collect blueprints, and craft or dismantle gear.
A new testing weekend has officially arrived with Ravengard playtest 3, running from October 30th through November 2nd with servers going live at 10am ET. The developers recommend Version 26.3 for this session, bringing a brand-new dungeon zone alongside foundational crafting and progression reworks. For returning and new participants, Ravengard playtest 3 introduces major systems such as blueprints, salvaging, and directional shield mechanics.
Complete patch details and community discussion are hosted on the official Ravengard playtest 3 announcement.
Playtest Schedule and New Dungeon Overview
The event introduces The Outer Ruins, where the curse has spread to new environments. Adventurers will encounter new factions, monsters, and two distinct bosses. Along with the dungeon, three new equipment sets have been introduced across all classes: Moss set, Goblin set, and Forest set.
| Feature Category | Documented Details |
|---|---|
| Event Schedule | October 30th through November 2nd, servers live at 10am ET |
| Recommended Client | Version 26.3 |
| New Dungeon Zone | The Outer Ruins |
| New Bosses | Skeletree, Goblin Chief |
| New Hostile Factions and Mobs | Goblin Faction, Skeletons and Demons, Bats, Killer Plants, Demon Goblins, Fire Spirits, Bandits |
| New Equipment Sets | Moss set, Goblin set, Forest set (each includes weapons and armor for every class) |
| Known Issue | Skeletree path-finding is all over the place (all other mechanics work fine) |
Crafting, Modifiers, and Currency Systems in Ravengard Playtest 3
Equipment customization receives a full overhaul in Ravengard playtest 3. Players can collect blueprints, dismantle unneeded gear, and attach custom damage or defense modifiers directly onto their equipment.
Blueprint Collection and Salvaging
Blueprints can be found through three primary activities: opening loot chests and bags (which grants blueprints for all equipment found inside), searching fallen players' bodies, and claiming level-up rewards.
Unlocked blueprints appear in the Crafting menu, which players access through the Ravengard menu (L key by default, or via the Ravenscroll in the hotbar). Hovering over an item shows the required crafting components, and craftable items are highlighted. Crafting requires the gathered components plus an additional fee paid in Crowns.
Equipment can also be broken down in the Salvage menu. Components are automatically stored in a dedicated Crafting Components storage area where each component stacks up to 16. This storage area can be expanded using Crowns.
Modifiers and Level Rewards
In Ravengard playtest 3, players can attach their own modifiers rather than relying solely on random dungeon drops:
- Players earn a currency called Cursed Fragments by claiming level-up rewards and successfully escaping dungeons.
- Speaking with Darius allows players to spend Cursed Fragments to add or replace modifiers on weapons and armor.
- Modifiers increase an equipment item's Damage or Defense by up to 20%.
- Level-up rewards are claimed by visiting Eleanor in the Raven's Nest Tavern, awarding weapons, armor, accessories, Cursed Fragments, and crafting materials.
Class Balance Changes and Ability Adjustments
Five classes received balance adjustments, base stat modifications, and ability updates.
| Class | Base Stat Updates | Ability and Skill Adjustments | Additional Mechanic Changes |
|---|---|---|---|
| Hunter | HP: 180 → 210; Max stamina: 100 → 110 | Arrow Rain damage: 70 → 80; Bear Trap damage: 40 → 50 | Can use Ravenport training dummies; bows feature quiver sizes (Common: 6, Uncommon: 7, Rare: 8) |
| Assassin | HP: 160 → 190; Base stamina: 100 → 130 | Med Kit HP recovered: 40 → 50; Poison Dagger damage over time: 7 → 14 | High-end daggers received a slight nerf |
| Warrior | HP: 220 → 200 | Bolster cooldown: 60s → 50s; Cool Off HP recovered: 35 → 45 | Overpower replaced by Overcharged (defense +20%, attack speed to 2.0 for 7 seconds); Armor Break buff ignores 40% enemy armor for 7 seconds |
| Knight | Base stats unchanged | Shield Bash cooldown: 30s → 20s; Recovery HP: 35 → 45; Wound damage over time: 10 → 15 | Shields use directional blocking and parrying; raising shields no longer drains stamina; block stamina loss reduced |
| Sorcerer | HP: 170 → 220 | Lightning Strike: 40 → 60 (proximity 25 → 30); Fireball: 60 → 70; Rumble: 20 → 40 (hits through doors/walls); Ice Shards: 10 → 20 per hit; Spring Healing HP: 45 → 65 | Can use Ravenport training dummies; staff and orb damage buffed substantially |
System Updates and Bug Fixes
Several general gameplay systems and bug fixes were implemented for the weekend session:
- Stronghold Keys rework: Stronghold Keys now have 3 uses, and clicking on a stronghold door consumes one charge.
- Intro Quest: Automatically guides players after class selection through NPC interactions to the tutorial using Quest Markers; it can be canceled at any time through the Ravengard menu.
- Minimap and Shop: Fallen teammates now appear on the minimap, and a Respawn Sigil is available in the Alchemist Shop for 40 Crowns.
- Combat and Enemy Tuning: Regular monsters and Tier 3 enemies (Priest, Jailer, Ironcore, Bookkeeper) received slight damage buffs. Bosses The Wraith and Cursed Knight had their HP increased from 3000 to 3500.
| Fixed Issue | Technical Resolution |
|---|---|
| Infinite Sprint | Fixed a bug where shield users could sprint forever |
| Knight Rally | Fixed a bug where Rally could not be used without close teammates; now grants a 20% damage boost instead of a flat 20 |
| Poison Dagger and Lacerate | Fixed a bug where Poison Dagger consumed Lacerate |
| Container Menus | Loot bags and chests remain open until the player leaves the menu |
| Sorcerer Projectiles | Wind Cutter and Lightning Strike no longer go through walls |
| Damage Over Time Scaling | Ring Damage stats now apply to damage over time abilities like Poison Dagger and Wound |
| Shield Stamina Drain | Hitting a player who has a shield raised using fists no longer drains their stamina |
FAQ
What are the official server dates for Ravengard playtest 3?
Ravengard playtest 3 runs from October 30th through November 2nd, with game servers opening at 10am ET on recommended Version 26.3.
How do equipment modifiers work in Ravengard playtest 3?
In Ravengard playtest 3, players spend Cursed Fragments by talking to Darius to attach or replace modifiers on armor and weapons, boosting Damage or Defense by up to 20%.
Where can players claim class level-up rewards during Ravengard playtest 3?
Players claim level-up rewards by visiting Eleanor in the Raven's Nest Tavern, which provides weapons, armor, accessories, crafting materials, and Cursed Fragments.
How does directional blocking work for shields in this build?
Shields now block damage based on direction rather than blocking incoming attacks from all sides, requiring players to face threats directly when blocking or parrying.